Games
Hat Factory Complete Kit
Work Planning, Scheduling & Production Control
Bring essential business management skills to life with the Hat Factory Complete Kit.
Designed for teams of up to 20 participants, this immersive, competitive simulation gives learners a hands-on experience in setting up and running production.
metro Kit
métro is a team-building simulation based on a journey on the Paris Metro system in the year 2073.
What Makes métro Exceptional?
métro is a communication, teamwork and planning diagnostic and improvement tool disguised as a puzzle.
Unlike traditional team exercises that allow participants to fall back on visual data and familiar patterns, métro deliberately restricts the most efficient communication channel (visual) and forces teams to navigate four critical challenges...
Slingshot! Business Simulation Game
Slingshot transforms team performance in one day.
Teams manufacture dragsters under pressure, measure results, redesign processes, and achieve 300-500% improvement. Experience beats explanation - participants don't learn about process improvement, they do it.
Research-backed, immediately applicable, measurably effective. Slingshot! can train group sizes from 8 participants to a maximum of 25 participants.
Flight from Savo Game - Complete Game
Jungle Escape
Rescuing teams around the world
An instant hit since it was first introduced thirty years ago, Jungle Escape is an experiential training game that takes new and intact teams on an imaginative adventure: having just survived a crash-landing in a remote jungle, a team of engineers must build an escape helicopter using the spare parts they were transporting.
Jungle Escape isn’t just about fun and games, though. Real learning is quickly absorbed by the players as they discover and practice the critical skills surrounding the processes of team planning, problem-solving, and decision-making. Before they know it, they’ve experienced first-hand the research-proven differences between a well-functioning 'Cohesive' team and a 'Fragmented' or 'Divergent' one.
Jungle Escape is an effective, reliable classic team building simulation!
Junkyard Games - Complete Kit
Maestro Complete Game Pack
Mars Rover Challenge - DELUXE GAME KIT
Revised in 2026, Mars Rover Challenge is a hands-on, high-energy team-building experience where collaboration isn’t optional – it’s mission critical.
Help your teams develop the skills they need to succeed today with Mars Rover Challenge.
Share the parts and double the learning.
Mars Rover Challenge - LEADERSHIP Version Kit
Mars Rover Challenge - TEAMWORK Version Kit
Complete Team Version Kit introduces the basic teamwork concepts such as interdependence, common goals, continuing interaction, valuing diversity, and creating a supportive work environment.
Rainforest Game Second Edition Complete Kit
An insightful realistic hands-on simulation, designed to provide individuals and teams with the opportunity to experience communication and collaboration across both internal and external boundaries that simulate working in a remote and dispersed team.
Tall Ships Building Effective Teams Complete Game Kit
A highly engaging experiential exercise that challenges teams to race against the clock (and other teams) to build the tallest ship mast at the lowest cost. Players not only learn the skills behind the seven critical factors deemed by researchers as the most important to effective performance, they also actually practice them
Flight from Savo Extra Participant Guide
Flight from Savo Game - Extra Game Pack
Flight From Savo Theoretical Background
Junkyard Games - Extra Parts
1 bag of game parts to train an additional team of 4-8 participants. All parts are reusable.
Maestro Theoretical Background
Mars Rover Challenge - LEADERSHIP Module Extra Participant Workbook
1 Extra Leadership Module Workbook (38 pages)
Mars Rover Challenge - LEADERSHIP Version Extra Game Pack
Extra Game pack for one additional team of up to 6 participants.
Mars Rover Challenge - TEAM Module Extra Participant Workbook
1 Extra TEAM Module Workbook (30 pages)
Rainforest Game First Edition Participant Workbook
Extra Participant Booklet (1st Edition while stocks last)
Rainforest Game Second Edition Extra Game Pack
Rainforest Game Second Edition Extra Sticker Pack
Rainforest Game Theoretical Background
Tall Ships Building Effective Teams Extra Game Pack
Extra Game Pack: Order If Training More Than 21 Participants at One Time
For training sessions with more than three teams, order one Extra Game Pack for each additional team of up to seven participants. Includes: 1 set of ship parts, 7 participant booklets and 7 team flags.
Tall Ships Building Effective Teams Extra Participant Guide
Hat Factory Replacement Participant Materials
Replacement Pack is for larger groups. Enough materials for 1 extra team of up to 5 people.
Provides participants with a chance to apply the many skills associated with the planning, scheduling, and controlling of production runs.
TEAMVINE™ – ANNUAL LICENCE
Digital Team Simulation Platform for Behavioural Insight
A digital simulation platform that enables trainers and L&D professionals to reveal how teams actually work together making communication, decision-making and alignment visible and measurable in real time.
Teamvine™ is a digital platform and simulation library designed to help teams understand how they operate and how to improve performance.
Unlike traditional training tools, Teamvine captures live behavioural data during immersive team simulations.
Jungle Escape 4th Edition Extra Participant Booklets
Extra Participant Booklet (4th Edition while stocks last)
Jungle Escape Theoretical Background 5th Edition
Supply Chain
When everyone hits their own target and the organisation still misses.
Supply Chain puts the tension between personal goals and organisational goals on the table.
In just 40 minutes a group of 9 to 12 sees how unseen decisions ripple through a whole structure — and what good networking actually looks like.
Signlines
Competitive enough to raise the energy... structured enough to keep the learning. Signlines builds review into the exercise, so the debrief writes itself.
Signlines is a fast, competitive team exercise about sorting, remembering and passing on information under time pressure. It fits in a bag, runs in 40 minutes, and works with anything from 6 to 30 people.Shelving
Most plans fail at the hand-off between planning and doing. Shelving puts a team right at that hand-off and lets them feel it.
Birch ply, precision-cut, built to last. Shelving is a training tool teams remember - and one you'll still be running in ten years.
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Quality Jam
Three exercises, one system — a whole organisation on a table.
Quality Jam is Future Factory's flagship: three interrelated Business Mirrors running as one system.
Components belong to specific people and can't be handed over, so nothing gets completed in isolation. Ninety minutes for up to 21 people.
Cubism
Two games about the quality of the information people pass each other.
Cubism is two experiential exercises in one kit — The Cube Puzzle and Replica. Both put a team under time pressure with incomplete information, and both expose exactly how well people share what they know. 60 minutes, fits in a bag.