Games
Rainforest Game First Edition Participant Workbook
Extra Participant Booklet (1st Edition while stocks last)
Rainforest Game Second Edition Extra Game Pack
Rainforest Game Second Edition Extra Sticker Pack
Rainforest Game Theoretical Background
Tall Ships Building Effective Teams Extra Game Pack
Extra Game Pack: Order If Training More Than 21 Participants at One Time
For training sessions with more than three teams, order one Extra Game Pack for each additional team of up to seven participants. Includes: 1 set of ship parts, 7 participant booklets and 7 team flags.
Tall Ships Building Effective Teams Extra Participant Guide
Hat Factory Replacement Participant Materials
Replacement Pack is for larger groups. Enough materials for 1 extra team of up to 5 people.
Provides participants with a chance to apply the many skills associated with the planning, scheduling, and controlling of production runs.
TEAMVINE™ – ANNUAL LICENCE
Digital Team Simulation Platform for Behavioural Insight
A digital simulation platform that enables trainers and L&D professionals to reveal how teams actually work together making communication, decision-making and alignment visible and measurable in real time.
Teamvine™ is a digital platform and simulation library designed to help teams understand how they operate and how to improve performance.
Unlike traditional training tools, Teamvine captures live behavioural data during immersive team simulations.
Jungle Escape 4th Edition Extra Participant Booklets
Extra Participant Booklet (4th Edition while stocks last)
Jungle Escape Theoretical Background 5th Edition
Supply Chain
When everyone hits their own target and the organisation still misses.
Supply Chain puts the tension between personal goals and organisational goals on the table.
In just 40 minutes a group of 9 to 12 sees how unseen decisions ripple through a whole structure — and what good networking actually looks like.
Signlines
Competitive enough to raise the energy... structured enough to keep the learning. Signlines builds review into the exercise, so the debrief writes itself.
Signlines is a fast, competitive team exercise about sorting, remembering and passing on information under time pressure. It fits in a bag, runs in 40 minutes, and works with anything from 6 to 30 people.Shelving
Most plans fail at the hand-off between planning and doing. Shelving puts a team right at that hand-off and lets them feel it.
Birch ply, precision-cut, built to last. Shelving is a training tool teams remember - and one you'll still be running in ten years.
*Free UK Shipping
Quality Jam
Three exercises, one system — a whole organisation on a table.
Quality Jam is Future Factory's flagship: three interrelated Business Mirrors running as one system.
Components belong to specific people and can't be handed over, so nothing gets completed in isolation. Ninety minutes for up to 21 people.
Cubism
Two games about the quality of the information people pass each other.
Cubism is two experiential exercises in one kit — The Cube Puzzle and Replica. Both put a team under time pressure with incomplete information, and both expose exactly how well people share what they know. 60 minutes, fits in a bag.