Communication Games Range
Jungle Escape
Rescuing teams around the world
An instant hit since it was first introduced thirty years ago, Jungle Escape is an experiential training game that takes new and intact teams on an imaginative adventure: having just survived a crash-landing in a remote jungle, a team of engineers must build an escape helicopter using the spare parts they were transporting.
Jungle Escape isn’t just about fun and games, though. Real learning is quickly absorbed by the players as they discover and practice the critical skills surrounding the processes of team planning, problem-solving, and decision-making. Before they know it, they’ve experienced first-hand the research-proven differences between a well-functioning 'Cohesive' team and a 'Fragmented' or 'Divergent' one.
Jungle Escape is an effective, reliable classic team building simulation!
Communication Derailed Second Edition Game Kit
Jungle Escape 4th Edition Extra Participant Booklets
Extra Participant Booklet (4th Edition while stocks last)
Jungle Escape Theoretical Background 5th Edition
Communication Derailed Extra Game Pack
metro Kit
métro is a team-building simulation based on a journey on the Paris Metro system in the year 2073.
What Makes métro Exceptional?
métro is a communication, teamwork and planning diagnostic and improvement tool disguised as a puzzle.
Unlike traditional team exercises that allow participants to fall back on visual data and familiar patterns, métro deliberately restricts the most efficient communication channel (visual) and forces teams to navigate four critical challenges...
The Last Spike Starter Kit
A team game that exposes how your team really communicates under pressure - and gives you a practical debrief to improve it.
Run a high-energy, experiential session where no one person has all the information. Teams must share what they know, test assumptions, include quieter voices, and coordinate fast - just like real work.
Instantly improves workshops, team days, and leadership programmes — no “cringe” activities required.
TEAMVINE™ – ANNUAL LICENCE
Digital Team Simulation Platform for Behavioural Insight
A digital simulation platform that enables trainers and L&D professionals to reveal how teams actually work together making communication, decision-making and alignment visible and measurable in real time.
Teamvine™ is a digital platform and simulation library designed to help teams understand how they operate and how to improve performance.
Unlike traditional training tools, Teamvine captures live behavioural data during immersive team simulations.
Supply Chain
When everyone hits their own target and the organisation still misses.
Supply Chain puts the tension between personal goals and organisational goals on the table.
In just 40 minutes a group of 9 to 12 sees how unseen decisions ripple through a whole structure — and what good networking actually looks like.
Signlines
Competitive enough to raise the energy... structured enough to keep the learning. Signlines builds review into the exercise, so the debrief writes itself.
Signlines is a fast, competitive team exercise about sorting, remembering and passing on information under time pressure. It fits in a bag, runs in 40 minutes, and works with anything from 6 to 30 people.Quality Jam
Three exercises, one system — a whole organisation on a table.
Quality Jam is Future Factory's flagship: three interrelated Business Mirrors running as one system.
Components belong to specific people and can't be handed over, so nothing gets completed in isolation. Ninety minutes for up to 21 people.
Cubism
Two games about the quality of the information people pass each other.
Cubism is two experiential exercises in one kit — The Cube Puzzle and Replica. Both put a team under time pressure with incomplete information, and both expose exactly how well people share what they know. 60 minutes, fits in a bag.