Orchestrate great teamwork
Play out vital team skills such as leadership, creative problem-solving, planning, and communication, with Maestro: The Team Performance Game.
Hands-on and engaging, this interactive game leads to a rich and meaningful dialogue that prepares teams to perform more effectively in the workplace.
Teams are challenged when they rehearse to audition for the honour of playing at Carnegie Hall. First, they must decide who will lead the team as maestro. Then they practice together as an ensemble. But the problem is that they don’t know the name of the song they must perform - and they must play it using only hand bells. Worse yet, teams don’t gain access to the instruments until it’s time to audition! The activity draws to a close when teams perform and a winner is chosen by a select panel of judges.
Teams experience the real-life team dynamics in the process of forming team roles and responsibilities, planning, and execution. Infuse fun into your next training session. Maestro is the perfect kick-off for your team building initiative, team energiser, or standalone learning event. Maestro contains enough materials to train up to 4 groups of 4-8 participants at one time.
• Learn how to apply skills to solve an unstructured problem
• Prepare teams and leaders to develop key group process skills
• Practice leadership skills under pressure
• Experience what it takes to be a high-performing team.
Steve Sugar reports on Maestro*
Maestro was developed to help participants understand the dynamics and risks involved in making complex decisions.
Although fun, and creating an increased ‘smile quotient’ amongst participants, it provides the perfect vehicle for post-activity review on delivering team performance under pressure, problem-solving/decision-making processes and team communications.
Maestro establishes a powerful situation in which team leaders experience organisational and personal pressure. How each team and team leader responds to this pressure provides another element for powerful post-activity learning.
* FOR THE THEORETICAL BACKGROUND ARTICLE, SEE DOWNLOAD SECTION OF THE WEBSITE.