Signlines

Competitive enough to raise the energy... structured enough to keep the learning. Signlines builds review into the exercise, so the debrief writes itself.

Signlines is a fast, competitive team exercise about sorting, remembering and passing on information under time pressure. It fits in a bag, runs in 40 minutes, and works with anything from 6 to 30 people.

Code: 9006
Category: Games
Old price: £497.00 excl VAT
£397.00 excl VAT

Signlines is a lively, energetic team exercise exploring communication, the management of information, and the planning and implementation of a strategy.

Groups have to build well-organised communication systems to sort and retain the information they need to complete a shared task from individual components. The competitive edge that inevitably develops raises the energy in the room without undermining the teamwork behaviour you're looking for, because the review process is built into the exercise itself.

By the end, Signlines works as a metaphor for communication, problem-solving, organisation and leadership inside any team — which is why it suits workshops, teamworking events and induction programmes equally well.

Signlines is a compact and challenging Business Mirror addressing group management and communication.

The problem it solves...

Teams rarely fail because individuals lack skill. They fail because information doesn't move properly between people - it gets lost, distorted, or held by the wrong person at the wrong time. Signlines makes that visible in under 40 minutes. 

Who it's for...

     Facilitators running teamworking events, away days and workshops

     L&D teams designing induction and onboarding programmes

     Managers of newly formed teams that need to agree ways of working fast

     Trainers who need one exercise that flexes from 6 to 30 participants

     Consultants who travel — the whole kit is portable

As a lively, energetic team exercise which explores communication, the management of information, and the planning and implementation of a strategy. It is a lively, energetic team exercise which explores communication, the management of information, and the planning and implementation of a strategy; it is a challenging activity which encourages a group to use well-organised communication systems and processes to sort and remember the information needed to complete team and project based work from individual components.

Within group dynamics, Signlines raises questions such as:

  • How do we learn to see the bigger picture?
  • How do I know where I fit into this whole system?
  • How do I identify and build relationships with the people who are most significant to me?
  • How do new organisations establish shared and agreed operating procedures - and then implement them quickly and effectively?

The element of competitiveness that inevitably develops raises energy, and does not detract from the teamwork behaviour which is sought, because of the inbuilt review process. On completion, Signlines acts as an ideal metaphor highlighting the importance of communication, problem-solving, organisation and leadership within a team environment.

It is portable and easy to use, ideal for workshops, teamworking events and induction programmes, and versatile enough to meet a wide range of learning objectives.


It mirrors real-life environments in a miniature timescale and is supplied with clear instructions.


Key learning outcomes

  • Builds communication of shared meaning, through giving and receiving feedback and active listening
  • Improves the management of information flow between individuals, sub-groups and the whole team
  • Develops problem-solving: generating options, running simultaneous activities, rehearsing before going live
  • Raises awareness of working under time pressure and the value of effective planning
  • Demonstrates the effectiveness of process reviews in team activity


“From the facilitator's point of view Signlines is a gift: easy to set up and explain, and provides a rich 'hands-on' learning exercise. I applaud its versatility, creativity and sheer good fun – hurray for future factory learning!”
— Kirsty Leishman, Associate Director, The Change Partnership Scotland

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Attribute name Attribute value
AUDIENCE Participants 6 - 30
TIME REQUIRED 30 - 40 minutes plus review
AUTHOR Future Factory