Simulations
Marooned Facilitator Set
Includes facilitator guide, workshop instructions, sample participant materials, and PowerPoint presentation
Marooned Participant Guide
Introduces the concept of synergy and helps team members to develop vital group-process skills such as decision making and problem solving. Part of the HRDQ Team Adventure Series.
Outback Facilitator Set
Includes facilitator guide, workshop instructions, sample participant materials, and PowerPoint presentation
Outback Participant Guide
Introduces the concept of synergy and helps team members to develop vital group-process skills such as decision making and conflict resolution. Part of the HRDQ Team Adventure Series.
Overboard in the Roaring River
Additional copies of this simulation for Grand Canyon Adventures programmes
Slingshot Participant Supply Kit
Contains all consumables necessary for 12 people to participate in the programme
Slingshot! Business Simulation Game
Slingshot transforms team performance in one day.
Teams manufacture dragsters under pressure, measure results, redesign processes, and achieve 300-500% improvement. Experience beats explanation - participants don't learn about process improvement, they do it.
Research-backed, immediately applicable, measurably effective. Slingshot! can train group sizes from 8 participants to a maximum of 25 participants.
Swamped Facilitator Set
Includes facilitator guide, workshop instructions, sample participant materials, and PowerPoint presentation
Swamped Participant Guide
Teach the concept of team synergy with Swamped, a challenging adventure simulation that focuses on managing group conflict and consensus decision making. By comparing individual solutions to solutions reached by the group, participants experience first-hand the advantages of working as a team.
The Last Spike Starter Kit
A team game that exposes how your team really communicates under pressure - and gives you a practical debrief to improve it.
Run a high-energy, experiential session where no one person has all the information. Teams must share what they know, test assumptions, include quieter voices, and coordinate fast - just like real work.
Instantly improves workshops, team days, and leadership programmes — no “cringe” activities required.