TeamBook - 27 Exercises for Enhancing Work Groups


Code: 207
Before you plan your next team-building session, be sure to consult TeamBook, a fully reproducible resource that provides trainers with components to build two- to three-day team-building sessions.

TeamBook is a collection of ideas and exercises for use by trainers or programme designers who are engaged in the effort of helping work groups to develop into teams. Keeping the conditions, goals, and guidelines of TeamBook in mind will assist users to develop from work groups into more effective teams.

The materials are intended as a catalyst for the orderly improvement of group functioning toward the attainment of effective human relations and consistently high levels of task functioning. TeamBook consists of 27 activities to improve group functions and achieve effective human relations. The introduction provides the fundamental principles of team building, team building goals and participant guidelines.

The Neatly Packaged Binder Contains 5 Sections:

Section 1: Starters (Ice Breakers) Contains 3 exercises such as 'Team Starter' for teams whose members each manage the work of others who are external to the team.

Section 2: Energisers (Energise Your Group) Consists of 4 exercises such as 'Nerftime', a high-involvement activity using Nerf® balls to demonstrate the unnecessary restrictions we often put on ourselves.

Section 3: Interpersonal Feedback (Interpersonal Perceptions) Consists of 4 exercises such as 'Cards Lineup' which shows how to give and receive precise appreciation's of one another in a dramatic and forceful manner.

Section 4: Diagnostics (Group Effectiveness) Consists of 12 exercises such as 'Test #2' recognising common memory through a quick, problem-solving exercise.

Section 5: Planning (Concrete Action Plans) Consists of 4 exercises such as 'Strategic Action Planning', a step-by-step plan to over come barriers to realising team and organisational goals.

Attribute name Attribute value
FORMAT 3-ring Binder
OBJECTIVE Resource for building two- to three-day team-building sessions
AUDIENCE Trainers or programme designers
TIME REQUIRED Approximately 1 hour per activity
AUTHOR John Jones, William Bearley EdD